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Submission to DAE Game Projects 2025
Full Broadside
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Devlog
Final Devlog: Full Broadside
May 25, 2025
by
CarmenLysakova
Last Updates: We’ve splashed on the finishing touches and the game is looking kraken good ! Here’s what’s new in this final stretch: Art & Visuals FX got a fresh coat of polish — from richer s...
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Devlog 10: Polishing a pearl gives a prettier pearl
May 20, 2025
by
Hugo Rejas Pinelo
Into the last push towards the end goal. As mentioned last time, the game is complete feature wise, so this week was mainly about ironing out some remaining kinks. For game mechanics this meant fixing...
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Devlog 9: Only playing once isn't really playing at all
May 13, 2025
by
ViktorVermeire
And so the second sprint comes to an end The last of our desired features have been added. Restarting, VFX, points, HUD, spawning and so on... Everything got some extra flavour this week. First of all...
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Devlog 8: Steady as she goes
May 05, 2025
by
ViktorVermeire
The halfway mark of the 2nd sprint has been reached! The beast prepares to hunt, as it's form and movement is coming together in all its wiggly glory. Last week we talked about the Kraken getting text...
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Devlog 7: Menace below, now in color!
April 29, 2025
by
CarmenLysakova
Week 1 of Sprint 2 is officially underway! We're back at it and the level is really starting to come alive — you can finally feel the chaos brewing in the waters. The grand finale of our multiplayer...
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Devlog 6: End of Sprint 01!
April 21, 2025
by
CarmenLysakova
Programming Update: Our brilliant code wizards have been cooking up some spicy features! First off, cannon charging is now fully operational — hold down that fire button to unleash a devastating pow...
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Devlog 05: Cannons Unleashed!
March 24, 2025
by
foekeb
Arm the cannons, target ahead! Part two of production sprint one has come to an end. Welcome back for devlog number five of FullBroadside, our chaotic PVP boat combat game! In this devlog we will be c...
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Devlog 04: We're cleared for production!
March 17, 2025
by
foekeb
Raise the sails, full speed ahead! We arrived at our first production sprint this week! Welcome to devlog 04 of FullBroadside, our chaotic PVP boat combat game where you take each other down to earn t...
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DevLog 3: Focusing on the main prototype
March 11, 2025
by
Hugo Rejas Pinelo
Welcome to the third devlog for Full Broadside , our explosive pirate ship battle game. This week, we focus on integrating all the work so far into our main Prototype. Let’s dive in. Prototype Integ...
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DevLog 2: More Prototyping and We Have a Name
March 04, 2025
by
Hugo Rejas Pinelo
1
Welcome to the second devlog for Full Broadside , our explosive pirate ship battle game. This week, we sharpened core systems, from camera angles to cannon collisions. Let’s dive in. Camera Systems...
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DevLog 1: Research and Prototyping
February 25, 2025
by
CarmenLysakova
#naval combat, #dae2025
Introduction Welcome to our devlog for our upcoming pirate ship battle game! Our team is made up of a talented group of artists, coders, and a sound designer, all working together to bring this high-s...
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